Snake can aim in all directions while prone by rotating his body, as well as perform a combat dive to get out of sticky situations and into nearby cover. Snake has most of the moves players are accustomed to from previous games, though there are several differences. If the player fails to kill or incapacitate this guard, the entire base will enter alert status and soldiers will begin to converge on the player's position. If the player is spotted by an enemy, the game will go into slow motion for around five seconds this gives the player an opportunity to take down the guard that spotted him/her before other guards are alerted. The player can also hit a button and have Kaz provide information on anything that the binoculars are pointed at, providing additional backstory about the base and its soldiers.Īnother new mechanic is the reflex mode. The binoculars also include a directional microphone that allows the player to listen to far-off conversations. Once marked, players can view and track each element's position on the HUD, as well as seeing the outlines of nearby enemies through walls. Instead, players must use Snake's binoculars to mark enemies, vehicles, and other points of interest. For one, there is no longer a radar system to help the player view enemy placement and the surrounding environment.
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The stealth gameplay in Ground Zeroes is quite different from anything fans of the series have previously experienced. Similar to Metal Gear Solid 4 however, players control Snake via third person camera and aiming, with first person viewing mechanics as well. Unlike previous Metal Gear Solid titles, Ground Zeroes puts Snake into a more open environment built to allow players to approach objectives stealthily from multiple directions as well as multiple methods, such as by vehicle. With radio assistance from Kazuhira Miller and Huey Emmerich, Snake must find and rescue both MSF member Chico and high-value target Paz. Marines (including a mysterious Special Forces unit known as XOF). Set in 1975, shortly after the events of Metal Gear Solid: Peace Walker, players take control of legendary operative Snake (also known as Big Boss, leader of the Militaires Sans Frontières) as he infiltrates a clandestine prison camp in Cuba (known as Camp Omega) under control by U.S. The game is a standalone prologue to Metal Gear Solid V: The Phantom Pain, setting up the game's story while introducing players to both the Fox Engine and the new open-world gameplay structure.
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It was later digitally published for the PC (via Steam) on December 18, 2014. Metal Gear Solid V: Ground Zeroes is a third-person stealth action-adventure game developed by Kojima Productions and published by Konami for the Xbox One, PlayStation 4, Xbox 360, and PlayStation 3 on March 18, 2014.